Wendy Mejia

Narrative and Game Designer specializing in live-service storytelling, character-driven narratives, and long-form narrative strategy.

From creating original Marvel characters to establishing narrative pillars for year-long storylines. I craft stories that inspire players and strengthen the worlds we build.

I BUILD NARRATIVE EXPERIENCES THAT CONNECT STORY, GAMEPLAY, AND PLAYER INVESTMENT.

Flowchart displaying career progression from QA Tester to Senior QA Tester to Associate Game Designer to Game Designer with icons of a bug, shield, game controller, and feather.
List of achievements including creating a Marvel character, contributing to narrative content for a live service game, owning narrative and design content across campaigns, establishing narrative pillars and storylines, and collaborating across various production departments.
Section titled 'What I Do' with four sections describing four roles or skills, each with a purple icon: a notepad and pencil for Narrative Strategy, a person icon for Narrative Design, a gear for Implementation, and a handshake for Collaboration.
A dark background with purple icons and text listing interests: open book for Narrative Design, connected nodes for Narrative Systems, ruler and pencil for RPG Storytelling, two user figures for Character Development, calendar with a star for Live-Service Narrative, and a light bulb for Original IP Development.
A woman with long dark hair in a dark environment, looking down, with a faint glow illuminating her face from her laptop as she writes.
A woman with long dark hair in a dark environment, looking down, with a faint glow illuminating her face from her laptop as she writes.